Battle for Naboo User Interface

During a three month internship at LucasArts, I was responsible for designing the user interface for a Nintendo 64 game titled, “Battle for Naboo,” based off the Star Wars prequel “The Phantom Menace.” The project was unique in that a graphic designer was creating the interface, when usually the game artists designed the interface near the completion of the game. The interface used visual motifs from the city of Naboo as inspiration.

Role: Designer